carvercat
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Create your first saved composition.

Make a small graphic you can revise, save and reopen before sending to an editor or connecting an AI client.

  1. Before your first session.
  2. Create the project and comp.
  3. Make the graphic.
  4. Add one understandable change.
  5. Save, reopen and check.
  6. Choose the next step.

Before your first session.

Download carvercat for macOS or Windows from the download page. It is free, with no account and no trial.

  • carvercat installed on your Mac or Windows PC.
  • A writable project folder and a font you may use.
  • A practice composition rather than a real client project.
  • No AI client or editor connection is needed for the first graphic.

Create the project and comp.

  1. Open carvercat. Start a new project, saving any existing work first.
  2. Use New Composition and name it Lower Third. Choose 1920 × 1080, 30 fps and 90 frames for this exercise.
  3. Save As to a .carverproj in a writable folder and check that it succeeds.
  4. Confirm the active comp, dimensions, frame rate and playhead.

These sizes and durations are just for the exercise, not product limits. A 90-frame comp at 30 fps is three seconds; Out 90 excludes frame 90.

Make the graphic.

  1. Add a simple supporting rectangle near the lower-left, with some padding from the frame edge.
  2. Add a name and role as separate text objects.
  3. Select each one and adjust wording, position and appearance.
  4. Check that the clips cover the whole duration and the graphic fits the frame.

Add one understandable change.

Key a property such as opacity at the starting frame. Set its final value later, then scrub between the keys. Use the units shown in the interface rather than assuming a numeric scale.

Check the first, middle and final frames. Keep the rectangle still for this first exercise so it is easy to see which text changed.

Save, reopen and check.

  1. Save the project and confirm it succeeds.
  2. Reopen the saved file.
  3. Check wording, shape, clip lengths, keys and the motion in between.
  4. If anything differs, keep the file and note the steps before continuing.

Choose the next step.

Export a local rendered file before involving an editor. Review comp, range and output settings, then check the actual dimensions, frame count, transparency and duration. After that, try reuse or local agent editing with the same small project.