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Make an animated lower third.

Create Alex Morgan / Independent creative on a supporting shape, reveal the text, then check a saved project and local output.

  1. Before you start.
  2. Prepare a three-second comp.
  3. Build the static title.
  4. Reveal the text.
  5. Save, reopen, compare.
  6. Check the actual output.

Before you start.

Prepare a three-second comp.

  1. Create a practice project and a comp named Lower Third.
  2. Choose 1920 × 1080 at 30 fps for 90 frames. Save as first-lower-third.carverproj in a writable folder.
  3. Confirm dimensions, rate and duration, and move to frame 0.

These are exercise choices. At 30 fps, 90 frames is three seconds.

Build the static title.

  1. Draw a rectangle near the lower-left with some padding from the frame edge.
  2. Add Alex Morgan and Independent creative as separate text objects.
  3. Choose readable text/background contrast and leave room for longer wording.
  4. Make the clips cover the 90-frame exercise.
  5. Select and adjust each object on its own.

Expected: a readable still graphic, nothing cut off, and each object easy to select.

Reveal the text.

  1. Key the name’s opacity at fully transparent on frame 0.
  2. Key fully opaque on frame 12, using the units shown in the interface.
  3. Check frames 0, 6 and 12, then refine easing.
  4. Give the role a later entrance, for example frames 4–16. Keep the rectangle still.
  5. Play the full comp and check that no clip ends early.

Expected: a short entrance followed by a steady, readable title.

Save, reopen, compare.

Save and reopen. Check wording, position, clip coverage and the animated frames. If anything differs, keep the file and report what changed. An exported graphic does not replace the editable source.

Check the actual output.

In Deliver, choose Files and a PNG sequence if it is listed. Use the full-comp range and a new output name and folder. Check dimensions, frame count, the first, middle and final frames, and transparency.

The exercise output has 90 frames. If you import the sequence into an editor, check how it reads it. For an editable comp, follow the Resolve or After Effects route in Delivery.